POST (Parliamentary Office of Science and Technology)
Screen use and health in young people
Devices with screens include game consoles, laptops and televisions. Screen use refers to activities undertaken on such devices and the time spent on them. Children’s screen use has increased over the past decade. Policy-makers and parents have expressed concerns about possible effects of screen use on children/young people’s development and health. This POSTnote provides an overview of how children/young people use screens, the opportunities and risks of this use, evidence on the possible effects on health and development, and evidence on ways to support healthy screen use.
Documents to download
Screen use and health in young people (336 KB, PDF)
Download full reportDownload ‘Screen use and health in young people’ report (336 KB, PDF)
Screen-based activities are prevalent in modern childhood and adolescence. The number of different device types used by children, the types of activities undertaken, and time spent using screens have all increased in recent years. Ofcom reports that the amount of time those aged 5–15 years spent online rose from an average of 9 hours per week in 2009 to 15 hours in 2018.
Evidence suggests that screen use can positively support children/young people’s educational, emotional and social development. For example, devices with screens can be used to complete homework, connect with friends or engage with social justice movements. However, there are also risks associated with using internet-connected screens such as exposure to harmful content, cyber bullying or overspending on in-app purchases.
The 2019 Online Harms White Paper identified excessive screen time for children as an emerging concern, suggesting that it could have negative effects on physical and mental health. These concerns were also discussed in a 2019 report by the UK Chief Medical Officers and a report in the same year by the Commons Science and Technology Committee.
There is limited and conflicting guidance internationally on how different age groups should engage with screens. For example, the World Health Organization recommends no screen time for children under the age of 2 and limits of 1 hour per day for children aged 2–4 years. However, experts question what evidence these screen limit recommendations are being based on. In the UK, guidance by the Royal College of Paediatrics and Child Health acknowledges the limited evidence base. Instead of setting arbitrary limits, it recommends that parents negotiate limits according to individual need, the activities undertaken, and the extent to which screen use displaces other activities.
- Smartphones, tablets and other devices with screens provide children/young people with opportunities (such as connecting with friends over social media) and risks (such as being exposed to harmful content).
- The evidence base on possible effects of screen use on health and development is still growing. Most published research has studied television use with less research on more modern devices (such as smartphones) or on multi-screen use. In addition, most research only looks at associations between screen use and health indicators without exploring the reasons for these associations.
- Some studies have reported associations between screen use and poorer physical health (such as short-sightedness, obesity and poor sleep). However, it is unknown if screen use causes such outcomes. Other studies indicate that screen use can increase or decrease wellbeing, depending on the type of activity being undertaken.
- Healthy screen use can be supported by guidance, technological solutions (such as parental controls) and education.
POSTnotes are based on literature reviews and interviews with a range of stakeholders and are externally peer-reviewed. POST would like to thank interviewees and peer reviewers for kindly giving up their time during the preparation of this briefing, including:
- Children’s Society
- Department of Health and Social Care*
- Internet Matters*
- Mental Health Foundation*
- Nuffield Foundation*
- Royal College of Paediatrics and Child Health*
- Young Minds
- Ben Bradley, techUK*
- Dr Heather Cleland Woods, University of Glasgow
- Damon De Ionno, Anna Waldie, and Ruby Wootton, Revealing Reality
- Dr Peter Etchells, Bath Spa University*
- Dr Adam Galpin, University of Salford*
- Dr Victoria Goodyear, University of Birmingham
- Prof Sonia Livingstone, London School of Economics and Political Science*
- Dr Amy Orben, University of Cambridge*
- Prof Andrew Przybylski, Oxford Internet Institute*
- Dr Gemma Taylor, University of Salford*
* denotes people and organisations who acted as external reviewers of the briefing
|Academic Fellowships||Upcoming work||POST Publications|
Latest News from
POST (Parliamentary Office of Science and Technology)
AI and healthcare19/01/2021 15:33:00
There are various applications of Artificial Intelligence (AI) in healthcare, such as helping clinicians to make decisions, monitoring patient health, and automating routine administrative tasks.
Woodland Creation12/01/2021 16:25:00
Large-scale woodland creation is being promoted internationally to mitigate climate change.
Mental health impacts of COVID-19 on NHS staff02/12/2020 13:33:00
Media headlines have predicted an increase in mental ill health among NHS staff during the COVID-19 pandemic.
Interpretable machine learning06/10/2020 12:33:00
Machine learning (ML, a type of artificial intelligence) is increasingly being used to support decision making in a variety of applications including recruitment and clinical diagnoses.
Heat networks30/09/2020 13:33:00
A heat network provides heating and hot water to an apartment, commercial site or series of buildings close together. It can also provide cooling.
Edge computing21/09/2020 12:33:00
This POSTnote describes edge computing, the use of computing resources in close proximity to the place where data are processed within a network, and some of the opportunities and challenges associated with its use. It supplements POSTnote 629.
Digital Sequence Information16/09/2020 16:25:00
Evolving life sciences and agricultural research approaches may have a decreasing need to access physical resources in future, such as plant seeds or viral material.
Cloud Computing23/06/2020 16:51:00
Cloud computing refers to the delivery of computing services on-demand over the internet.