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What is the Horizon Report?

Horizon Report Europe: 2014 Schools Edition outlines key trends, challenges and technological developments that are likely to have an impact on school education systems. The Horizon Report Europe: 2014 Schools Editionwas produced by the European Commission in cooperation with a team led by Inholland University of Applied Sciences (the Netherlands) and the New Media Consortium (NMC), a US-based non-profit group bringing together international experts in educational technology. It builds on the NMC Horizon Report series and methodology, as well as studies by the Commission's Joint Research Centre on the future of learning, such asFutLearn and MATEL.

How were the technologies, trends and challenges in the report selected?

The report covers 18 topics including new technologies like cloud computing, trends such as the growing use of social media, and challenges for schools such as the need to improve digital skills and competences. The themes were selected by the Horizon Project Europe Expert Panel, comprised of 53 specialists in European education, technology and other fields. The experts come from 22 European countries as well as international organisations and networks.

What has the Commission done so far to address the challenges highlighted in the report?

In September 2013, the Commission published Opening up Education, its strategy to promote innovation, open educational practices and open educational resources to help deliver the high quality education and digital skillswhich 90% of jobs will require by 2020. The strategy calls for action to make the digital classroom a reality and urges national administrations, educational institutions, teachers, learners and stakeholders to identify new ways of cooperating, working and learning. Erasmus+, the new EU programme for education, training, youth and sport, provides funding for innovative and technology-driven projects that will improve education and contribute to the development of many new open educational resources.

Several initiatives and good practices have already been developed with EU funding, for example eTwinning,which helps schools cooperate across borders via an online portal, ITEC: designing the future classroom, which promotes innovation in teaching, and Open Discovery Space, which provides access to digital education resources.

How will this report make a difference?

The report aims to help education policy makers, governing boards and school leaders to understand and develop strategies for increasing the use of technology to ensure Europe's education systems equip pupils and students with the skills and competences they need in the future.

What information was used to compile the report?

The report includes references and links to more than 150 European publications (studies, articles, policy documents, blogs etc.), projects (both EU-funded and national) and policy initiatives in Europe and beyond. More than 70% of the examples cited in the report are European. A full account of the drafting process, including discussions and collaborative work is available here. The Creative Classrooms multidimensional framework, developed by the Joint Research Centre, was used to ensure a coherent, systematic and thorough review.

What are the trends identified in the report?

In the short term, the experts believe that social media will become ubiquitous in education. They also think that technology requires a rethink on the role of teachers. In the medium-term, teachers and learners will make increasing use of open educational resources and hybrid designs, which encourage combining physical and virtual learning environments. Finally, the experts believe that online learning will evolve significantly in the next five years, along with the rise of data-driven learning and assessment.

What challenges were identified in the report?

The experts looked at three different categories of challenges. Firstly, solvable challenges which can be easily addressed or where there are already solutions that can be easily implemented. These include integrating new technologies in teacher training and addressing low digital competence in schools. Secondly, difficult challenges, which will require more effort and time to address, such as 'authentic learning' (bringing real-life experiences into the classroom) and the blending of learning in physical and virtual environments.

Finally the experts classify some challenges as wicked. These challenges will be much more difficult and will take a longer time to solve. These challenges include the need to improve the teaching of complex thinking and effective communication, and to address the lack of strategies for ensuring that students take a more active role in co-designing their learning activities.

What technologies do the experts believe will be used in education in the next few years?

In the next year or so, cloud computing and tablet computing will be commonplace in many classrooms across Europe, while it will take 2-3 years before computer games become an integral part of teaching. Studies show that computer games can promote social skills and simulate scenarios which can help pupils better understand issues like racism or inequality. In addition, mobile devices such as smart phones and tablets will become increasingly useful tools for learning in the next few years. On the other hand, it will most likely take up to five years before personalised learning and virtual or remote laboratories are widely used.

What are open educational resources?

Open educational resources (OER) are learning resources such as text books, lecture notes, tests, assignments, film clips or audio files that can be used, shared and adapted to specific learning needs free of charge. They can be useful for teaching, learning, assessing as well as for research purposes. You can find European OER onOpenEducationEuropa.eu, the European Commission's gateway to innovative learning.

 

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